#[derive(Debug)]
pub struct GameSystem {
    game_update_time_lag: u8,
}

impl GameSystem {
    pub fn new() -> Self {
        println!("Game_System Running ...");
        Self {
            game_update_time_lag: 60,
        }
    }

    pub fn update(&self) {
        println!("Game_System Running ... {:?}", self);
    }
}
